Studio — Greene Street, NYC

A daylight studio with opinions.

Nineteen designers, filmmakers and developers. One shared wall, strong coffee, stronger reviews — independent since 2019.

03 · What we do best

One crew. Every frame.

Naming, design, film, code and sound live in one daylight room on Greene Street — you always talk directly to the person holding the pen.

Kinetic studio crew at work
● Greene St Studio — Live19 humans + 2 dogs

Names that stick and marks that move. Wordmarks, systems and guidelines drawn motion-first, so the logo behaves on screen one as well as it sits on paper.

  • Naming
  • Wordmarks
  • Guidelines
  • Voice & tone
From $18kWeeks 4–6→ 36 identities

Launch films, title design, explainers and loops with a grade you can recognize blind. Boards to final mix, all in-house.

  • Launch films
  • Titles
  • Explain­ers
  • Loops & Lottie
From $14kWeeks 3–5→ 90+ films

Storefronts, campaign sites and real-time visual engines. Designed and built by the same nineteen people, on a CMS you will actually enjoy.

  • Storefronts
  • Real-time
  • E-commerce
  • Design systems
From $24kWeeks 5–8→ 40+ launches

Product renders, world-building and full-CG sets. A small render farm, strong opinions about light, and previews while you wait.

  • Product CGI
  • Worlds
  • Virtual sets
  • Stills
From $16kWeeks 3–6→ Millions of pixels
0+Projects shipped worldwide
0×Honors from juries & festivals
0yrsIndependent since 2019
0MOrganic views on our work
04 · How we work

Steady hands. Fast loops.

A small senior crew, one shared wall, weekly reviews with teeth. You see moving pictures early — never a month of PDFs about pictures.

01

Listen first

A working session, not a questionnaire. We leave with the story straight and the hard parts named.

Week 1
02

Sketch in motion

Frames that already move. Type, color and rhythm tested as two-second loops, not PDFs.

Weeks 2–3
03

Build the thing

Full craft — film, 3D, code, sound. A fresh cut or link lands in your inbox every single day.

Weeks 3–6
04

Stay for launch

Cut-downs, toolkits and hand-holding through release week. We leave when it lands, not before.

Week 6+